Legend tells of twelve curious treasures that fell to Earth long ago. Known as “shards,” they were scattered all over the world and then were lost to time.
Now, you’re a member of a secret organization and you have sworn to find and protect them. However, you’re not the only group interested in the shards; a mysterious rival collective operates from the shadows. This rival organization seeks the shards to fuel their own power.
Join the race against your adversaries, follow the clues and find the treasures before it’s too late!
Chapter I: The Custodian's Keys
Welcome to the M.B. Franklin Museum of Natural History, a place of knowledge, learning, and curiosity. The museum hides one of 12 legendary treasures and you have the keys. All that remains is for you to solve the puzzles and find the ancient artifact in this storied institution.
Chapter II: The Warehouse on the Wharf
Arrive at the bustling Padstow Wharf, where one of 12 lost treasures is hidden. The Guardians are counting on you to find it. Follow the clues left behind by a missing agent and track down the artifact before it leaves the harbour and slips out of your grasp.
Chapter III: The Tinker's Trinket
Step into the Open Bazaar Trading Commission and meet its most eccentric tinker with an even stranger trinket. The tinker offers you the chance to learn a powerful secret that will lead you to one of 12 treasures, but only if you solve his peculiar puzzles. Can you fix his trinket and learn his name?
Chapter IV: The Moonlight Escapade
It is the dead of night and you infiltrate a small desert camp from above. This camp holds the information you need to track down one of 12 treasures in the sands, but first, you need to traverse the various hidden clues around the camp without waking any of the guards.
Chapter V: Serpents of the Sand
Investigate the site of an archaeological dig to unearth one of 12 treasures that fell to earth eons ago. By sifting through the remains of long-dead creatures and following the notes of an expert researcher, you may find the relic you’re looking for.
Chapter VI: Milton Manor
Visit the stately Milton Manor, an old home with multiple fascinating stories. One of 12 lost treasures is locked deep within a vault in the house and you must ensure its safety before your enemies get to it first.
Chapter VII: Access Denied
You’re a hacker in this high-stakes chapter, on the run from your adversaries no less. Your personal computer contains data which could lead to one of the 12 lost treasures, but it’s locked behind five firewalls and a password.
Chapter XIII: Thornhill Forest
You receive a data sheet that details strange magnetic pulses emanating from somewhere in Thornhill Forest. Your adversaries have been investigating the anomalies as well and you must navigate your way through the forest to find a former Guardian who may be able to tell you more.
Chapter IX: End of the Line
You are on a wildly unstable train, barrelling along the tracks. You must convince your adversaries that you’re the train engineer they know. Solving problems in each carriage will lead you to one of the 12 shards in the engine room--but be quick, or else the train may overheat and it will all be over...
Chapter X: What Lies Beaneath
Chapter XI: Floor Sixty-Four
Chapter XII: The Penthouse Trenton